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Cosplay: A Beginner’s Guide

It’s the end of the day and the heavily, layered fabrics weigh you down. Your prop slides through sweat-slicked hands in fading sunlight, while make-up once perfect leaves streaks on your face. The convention is over, your first cosplay is a success and you’ve tallied up the amount of times you were asked for a picture. Score for being recognized!

To best explain cosplay to the uninitiated, it is perhaps easiest — though often misleading — to mention Trekkers or Trekkies, those Star Trek fans who are well known for donning the costumes of various Federation personnel and their enemies. Essentially, cosplay is the act of dressing up as favorite characters from a favorite series, whether they be from anime, manga, novels, video games, television shows or movies.

Cosplaying can be as fun as it can be stressful. It involves much time management, learning new skill sets and the ability to adapt to unknown (and often baffling) situations.

My first attempt at creating a costume came some years back. The subject was Harry Potter. Two and a half weeks after school began, my friends and I realized Halloween was fast approaching. Every day for the weeks leading up to that spiritual, ghost-filled night, I could be found bunkered in my friend’s basement. I told my parents I was studying.

Which, of course, I was. Right.

Long flowing black fabrics, colorful ribbons, painful needles stuck in fingers and sanding of wands. There were several magical… realizations that came right off the bat. Mathematics really is a necessity in real life.

I know, boo, but true.

Finding the circumference of the bottom of a cloak, for example, required a certain lovely formula (c = π ∗ d), as did the amount of fabric required to invert towards the shoulders and the dimensions of the hood. Who knew making clothes was so difficult?

Entering this world, I learned the basics of sewing and how to use a machine, the necessity of keeping said machine oiled and greased and ready for use, how to create pleats and cloaks and ties, brushing up my 1+1 skills and that not everything has to be done from scratch. This light bulb moment came to my friends and I after completing the wands – after having sanded four of varying lengths and thickness for hours on end. Once the wands were deemed “almost done”, a friend who happened to play the drums commented that as drumsticks are already tapered at the end, it would have been much easier to buy the sticks, rather than the dowels. Insert face plant.

We did learn after that and reused old white blouses, bought knee length socks and fought dust-infested closets for old clogs. We also borrowed old ties from our Daddy Dearests. When our costumes were completed, we not only ended up winning our school costume contest (and given props for them being hand-made), but they are still frequently used for each Harry Potter premiere. Oddly, none of us ended up wearing the Gryffindor colors.

In that same year, not too long after that first successful cosplay outing, I ventured into my first anime cosplay. It would be the second time attending Anime North, Canada’s premiere anime convention, and we were absolutely psyched. A group of friends and I had fallen in love with the anime series Naruto, the year before it hit international television and the mass appeal had yet to make its way towards young teenage boys wanting to be ninjas and teen girls infatuated with emo characters.

Our group had many of the main characters: Naruto, Sasuke, Neji, Tenten, Hinata, Shino, Ino and so forth. We were young, enthusiastic and creative; all invaluable assets when beginning the journey of cosplay. After our awe-struck drooling from the year prior, the idea to cosplay lingered indefinitely in our minds. It was at this time we learned about the limitless possibilities of cosplay and a certain set of life skills that is usually hard to come by otherwise.

According the accepted conventions of ranking, a cosplayer begins as a novice, and depending on how talented you are with your fingers, a sewing needle or machine and glue, you rise to the rank of journeyman. From there your choices of anime, manga, video games or movies become more intricate; more difficult. You take another leap to become an artisan. Years pass by, bloodied fingers are a thing of norm and before you know it, the rank of master is labeled.

A master is not made by the length of time they’ve cosplayed, but by the minute details and striking features of the costume they’ve made. At least, that’s my definition. I have seen the work of masters whose costumes should be labeled as a journeyman at best.

If you’ve never cosplayed before, I recommend it. For all its challenges, it is a really fun activity to share with your friends. However, I do have some words to the wise for anyone considering starting out…

– When you’re a novice, don’t pick an anime, manga, or video game that is overwhelmingly detailed. You’ll only end up strangling yourself with the expensive (and completely unnecessary) fabrics you’ve decided to buy. Choose something that is feasible. Naruto, despite all its latest drama and confusion, was once upon a time a wonderfully exciting manga to read. The costumes are simple, yet completely unique to each character. Done properly, the cast is easily put together.

– Despite the appearance of simplicity — such as in the case of the black and white uniforms from manga series D. Grey-man — monotone colors usually indicate surprising elements of difficulty and several lurking issues. I have seen many costumes from this manga that have failed due to the lack of attention (and skill –but that’s another matter).

– Pick a character that you will have fun embodying. If you and your friends decide to cosplay as a group, as my friends and I frequently do, keep in mind the strengths and weaknesses of each person. If someone is talented at sewing and another prefers to create props, assign roles. There is always time to pick up other skills at other points in the journey of learning to cosplay.

– Now, the harsh truth. Your body and the character’s body are not the same. Do not create the costume for the character, but for yourself. Many of us are average sized, some taller, some shorter, some bigger, some stick thin. It you’re a girl, take into account your bust size. You want to accentuate yourself through the angles and cuts of the costume by altering the design. Keep the dimensions realistic and not to the character’s unrealistic body. You need to be comfortable in the costume. Not in the sense of be constricted by the collar or squeezed at the waist, but in yourself and what you’ve created.

Some more helpful tips that every beginning cosplayer should know:

– Don’t be afraid to pick up a “how to” book or surf the ever-trusty internet for forums on what to do.

– Learn the basic stitches, front and back. If stitching doesn’t work, fabric glue and fray check are your best friends when working with trim or layered fabrics.

– Don’t waste your money on expensive fabrics that you will end up damaging in your steps to learning. I’m not saying you will, but it’s always a good idea to err on the side of caution.

– Old clothes in your closet can be used as templates for future creations. They are also great for cosplaying itself, depending on the cosplay. Old Halloween costumes are fun to fix up — after all: reduce, reuse, recycle. Along with using clothes as templates, fabric paint is very useful in stenciling the intricate details. Sometimes fabrics can only be cut in certain ways.

– Especially in anime, manga and video game cosplay, you really have to use your imagination. This need is prompted by the mangaka — the writers — themselves. When they create their characters, they invent gravity-defying clothing and weaponry for them, hoping for the character to be recreated in life.

– Real hair can be a pain. Wigs are capable of being styled and flared, dyed and cut in ways that your own hair cannot. Also, it’s usually worth it to pay a bit more for a better quality wig.

– Once you’ve learned more, go ahead and add your own flair to the cosplay; if a costume doesn’t have something you think it should have, it’s okay to elaborate on it. If there are various versions of the anime, manga, game or various sequels, keep the majority of obvious signature items, but feel free to crossover various elements into your own costume.

– Always remember why you started to cosplay in the beginning and never forget that the simplest costumes can be the hardest to pull off.

– Most importantly, have fun! There will always be moments of stress, where you want to pull your hair out, or scream and hit something. Take a break. Even if it’s down to the wire, with only an hour left on the clock, take a walk. Sometimes the best approach to completing your costume is to remain objective and keeping a level head.

FINAL THOUGHTS

There is a certain sense of pride and accomplishment that comes with finishing your first costume by yourself. The straight, precise stitches done by your mother’s hand are missing, but nevertheless, those bloodied stitches are your own. Over time, you begin to feel a sense of entitlement, you develop an almost elitist attitude towards cosplaying. You can tell who put effort into their costumes, who is just beginning and who has been around for a while. And it’s okay to hold others to a high standard, but remember: you started from scratch too.

Cosplaying is fun and is a great way to pay homage to your favorite fandoms, but it is so much more than just dressing up. It can also help in revealing your own identity; it shows you who you are. It teaches you what you are comfortable doing, and being, in public, and how driven you are, how much patience you have, how much determination and ambition. It teaches you kindness, attention to detail, and life-skills that can rarely be picked up anywhere outside of Project Runway. . It also helps refresh your high school math.

But more than all of this, through cosplay you will you find new friends each year who will accept you for being the über-geek you are.

And help you dress like it.

MY COSPLAY TO DATE: Naruto, Bleach, Fruits Basket, Shaman King, .hack
franchise, Pokemon, Soulcalibur IV

FUTURE COSPLAYS: Tales, CLAMP, Dynasty Warriors

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Queen’s Rugby Football Club: A Profile

Situated in the beautifully historic Kingston, Ontario, Queen’s University is a facility known nationally and internationally for its medical sciences and high performing academics.

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Predating Canada by 26 years, Queen’s University was founded in 1841, beginning with 13 students and two professors. Since its inception, the institution has grown to fill its many buildings with over 20,000 students and nearly 2,500 professors.

As the well-known tricolours of Queen’s blue, gold and red are seen around campus, it is also donned on the field of sports. Amongst the varied domain of athletics, Queen’s Rugby Football Club (QRFC) holds an exceptional history with six men’s sides and one women’s side.

Since 1986, six years after the club was formed, Queen’s has reached the Ontario University Athletics (OUA) Championship game 15 times and has won 11 championship titles. This past season was no different as the Gael’s capped off a perfect season at 10-0. “Our team’s success comes from a combination of dedicated coaching and a strong pool of developing rugby players,” says Ryan Kruyne, 1st XV Captain and fourth year commerce student. “Our success also comes from the general commitment we get from our entire club throughout the season.”

Switching roles between second and back row, Kruyne is also the Gaels team kicker, leading OUA scoring with 99 points in eight games. Completing his final year as captain, Kruyne was also OUA MVP and the OUA all-star.

“It really has been a steady rise in improvement throughout my four years here, and I think that it has transitioned into on-field success as we have been in the gold medal match up for three years in a row,” continues Kryune. “The work and experience that both [Coach] Pete and [Assistant Coach] Luke have had in the Canada National program staff has really expanded their knowledge in both the knowledge of the game and also how they perform as coaches.”

With more than 150 players this season, the coaching staff of QRFC has remained steady and thorough, maintaining a strict discipline and work ethic that is passed on to the players.

Calum Ramsay, a fifth year applied science student and scrum half, states, “Each coach has set responsibilities and their dedication to ensuring that they carry out their role to the best of their ability is admirable, be it something personalized like staying after training to work on individual skills, or something much larger in scale like the team strategy for the upcoming match.”

First year arts and science student Liam “Iceman” Underwood believes that the level of commitment and training of the club is a key factor. “We get tons of guys out to practice every night and we all drive each other to become better.”

Ramsay agrees, “There is so much competition between players for a higher spot on the depth chart that you must either improve your play continuously or lose your spot.” Much of the magic occurs on the rugby-only pitch Kingston

Field, located in the centre of the campus. A stand out amongst developing players, the men’s rugby program at Queen’s has seen further success at the provincial, national and international levels.

As flyhalf and OUA all-star, Underwood was recently picked for the Canada U20 team for the world trophy in Moscow this May.
However, the completion of this season leaves a mark in the ranks. Underwood and fellow teammates remain undeterred. “It always tough when you lose older guys like the Richardson twins and Captain Ryan Kruyne because they are the core of the team, but because our club has so much depth we have a lot of great players moving in to fill their spots.”

Ramsay affirms that while the graduation of senior players is always a change, it would not become a negative impact on the team. “The tight-knitted nature of the QRFC has helped younger players understand the dedication and commitment that must be demonstrated in order to wear the tricolour.”

The development of players is propelled by the resources around them. Through their years in the club and university, it allows each player to become stronger and smarter, states Kruyne. “These two factors make for a deadly combination that has helped us tremendously through the past few seasons, and will continue to do so into the future.”

Confident in both teammates and coaches, Ramsay asserts, “When the opportunity arises next year to represent Queen’s in OUA competition, you can rest assured that the competition for each roster spot will be just as intense as this season past.”

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Field Notes: Adverturous Spirit

From tornado chasing to cave spelunking, director and producer Peter Rowe has faced his share of dangers. But his next adventure may be his greatest.

It was nothing more than a rusted fishing boat with one of two engines working. The vessel rocked and rolled through unforgiving waves and pouring rain. Crew members used buckets to empty the sinking hulk of metal, while swell after swell continued to fill it—an ongoing battle that seemed to be a lost fight.

Gusts of wind spraying saltwater made the long journey slow and treacherous. The typically four-hour trip took well over 10, and precious time was spent backtracking to retrieve a lost dinghy. But Angry Planet (OLN) director and producer Peter Rowe, the show’s host and the crew members were steadfast. They wanted to be among the first people to set foot on newly created land off the shores of Tonga, the Hunga Ha’apai. Making it ashore proved a difficult challenge: there was nowhere to anchor the boat. The land, created out of the slowly cooling ash caused by an underwater volcano that had recently exploded, was still unstable and rocky. The kayak that was used to transport equipment from boat to land was just as futile, capsizing in the shark-infested waters. “We had to stuff our equipment into dry bags and swim ashore,” chuckles Rowe. “One of the bags leaked, ruining two cameras and a microphone. But we had to make do.”

Feeling the ashen ground beneath his feet was a blessing, but with the sun setting and the volcano still active, Rowe and his team only had a few hours to spare on Hunga Ha’apai—just enough to time to film his segment and cement his claim as one of the island’s first visitors. (A team of four had visited earlier.) “It was still hot to touch,” says Rowe. “You could still see the steam coming off of the phosphoric land and newly created crater lake.”

As both a natural-born explorer and producer of Angry Planet, Rowe spends most of his time travelling the world looking for “extreme forces of nature.” On previous trips, the adrenalin junkie had crossed Baffin Island (mid-winter), climbed active volcanoes (Semeru, Indonesia; Nyiragongo, Democratic Republic of the Congo; and Stromboli, Aeolian Islands), and chased tornados and hurricanes throughout North America—all of which were broadcast on television networks around the world. The Winnipeg native has also created feature documentaries, including the controversial Beyond the Red Wall: The Persecution of Falun Gong, an edited version of which was aired on CBC in 2007.

That was then. What Rowe wants to talk about now is his recent trip to northern Mexico where he was given permission to enter the Cueva de los Cristales, or Cave of Crystals. And this time, Rowe carried the Explorers Club flag while exploring this extreme environment.

The trip to the remote village of Naica took Rowe and a team into a blisteringly hot cave, about 300 metres underground, surrounded with some of the world’s largest crystals. Unlike other caves, where the temperature generally gets cooler as you descend, the Cueva de los Cristales is situated a mile above a magma flow. Within the central cave, the temperature can reach up to 50 degrees C, with 90 to 100 percent humidity. Each trip has the potential for a heat stroke and for this expedition, Rowe trained in a gruelling 65 degree C sauna for half an hour each day.

His training paid off. Rowe didn’t want to end up like the mummified miner of Cueva de los Cristales lore. “He wanted to strike it rich by stealing some crystals from the cave,” says Rowe. “He went in with no more than a garbage bag filled with cooled air. A couple of days later when workers entered the cave again, they found a dried out husk.” The environment in the large cavern of crystals is such that it took only a few days to mummify the miner.

Created over hundreds of thousands of years, the cave was discovered by a pair of brothers in 2000. Massive pumping to bring water above ground for mining purposes in 1985 had lowered the water level in the cavern. Scientists say that as the magma cooled over the thousands of years and eventually stabilized to 58 degrees C, the groundwater, infused with calcium sulfate, began to convert to selenite, slowly forming tiny bricks and then crystals. The unchanged temperature within the cave allowed the sizable crystals to grow, making these ones mammoth compared to the relatively minuscule crystals found in neighbouring caves.

Behemoth in size, the width and length of the crystals (some are as long as 11 metres and weigh up to 55 tons easily consume the expanse of the buried room.  Preserving and studying (not to mention filming) the crystals is a massive undertaking. Sharp crystals pose deadly obstacles and visiting teams must wear specialized cooling suits that allow for 20-minute visitations.

But television equipment wasn’t all Rowe’s team packed on this trip. As a member of the Explorers Club, Rowe carried an Explorers Club flag on this Mexican expedition. Of 202 flags, some retired or lost, this particular flag has been taken 12,000 feet underwater into the depths of the ocean, through the overgrown forest of the Amazon and was once aboard a ship chased by Nazi soldiers during the Second World War. Rowe was attended by a Mexican team, an Australian adventurer and the host of Angry Planet, George Kourounis. We’re going to see what we can find out about some earthquakes that hit the cave at one time. It’s always interesting to find these miracles of nature. And it’s a privilege to continue to do this.”

Admitted into the Explorers Club in March 2008, Peter Rowe’s show, Angry Planet, is now in its third season on OLN, with the first and second seasons available in DVD boxed sets. This is Rowe’s first flag expedition for the Explorers Club. For more information on the Explorers Club, visit its website, explorersclub.ca

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Diary of a Cosplayer

Picture this. It’s a beautiful sunny day. The sky is blue, and white clouds stretch off into the horizon. You’re sitting in your car, leisurely making your way to a destination unknown. Looking ahead, you notice various groups huddled together on the sidewalks, posing and making strange gestures in the air. Weapons and props stand out like sore thumbs, along with the fact that people are dressed in costumes in blistering Summer weather. Vibrant orange fabric drags on the ground behind a person, like a train on a wedding dress, as parts of tattered silk material float into the air when a gentle wind breezes by. Cars slow down, either to honk or to get a closer look. You hear random phrases yelled out to random people. Frantic calls and shrills of excitement can be heard from either sides of the road. “Look! It’s Sasuke-kun! Kawaaiiiii!” Immediately after, a poor soul is lost in the midst of glomping fans.

This, my friend, is the world of cosplay.

A blend — surprisingly enough — of “costume” and “play”, the word can be traced back to the Los Angeles WorldCon in 1984. Founder of the Japanese manga house Studio Hard, Nov Takahashi, coined the term after being impressed by the many costumes worn at the convention. Cosplaying has since become a common phenomenon that not only takes place in sci-fi venues, but is also increasingly to be seen at anime conventions. Conventions (or ‘Cons ’) occur several times a year, and provide an opportunity for a bunch of overexcited, sugar-filled, star-eyed cosplayers to get together, show off their often handmade creations, and, above all, have fun. Cosplayers and conventions go hand-in-hand and can be compared with Halloween — the main differences being that conventions don’t only take place on a chilly October night, and there is no age limit.

Which brings us to today.

Neon green lights flash 5:00 A.M. The sewing machine continues to plow its way through fabric and the hot glue gun is dripping onto the floor. Colorful bolts of cloth, elastic, scissors, pins and measuring tapes are spread over every available surface, consuming the family room and making its way into the kitchen. Threads stuck to clothing follow like trailing woodsprites in Avatar.
It hasn’t happened in a while, but we’re pulling an all-nighter. FanExpo — Canada’s biggest convention for gaming, anime, science fiction, horror and comic books — starts in less than four hours, after all. With our costumes slowly coming together, me down with a cold (after passing out for several hours from my mother’s insistence on the consumption of drugs) and my friends already struggling to stay awake from accumulated late nights, we are hard-pressed to finish.

This year’s FanExpo promises to be especially big, considering the guest list. Last names only: Lee. Glau. Shatner. Cronenburg. Amano. The first alone will make you drool and the additional guest list is not to be scoffed at either. Not something any geek will want to miss.

Our plan is to leave the house at 8:00 A.M., reach the Expo in an hour and take an hour (or so) to change. For once, the first since I began cosplaying in 2005, I contemplated not cosplaying to a convention. I blame the drugs.

Without a doubt, this summer was rushed. Between part-time jobs and volunteering, unexpected sickness and home renovations, trying to complete a costume is a hard task.

Each year my friends and I choose an anime or video game to complete that we feel fits us at that time. As we attend two big cons per year (not including the smaller cons: DTAC, MTAC, etc), we choose one for Anime North, and one for FanExpo.

Our first cosplay decision was Pokemon, because we can all agree they kick ass and dominated our adul–youth. Our second, for FanExpo, is the video game Soulcalibur IV.

Soulcalibur IV has horrifically detailed costumes and characters that are varied from psychotic to noble to somewhere in between. So much so that we had to play the game to sketch out every little bit of it. The process went something like this:

Me: Sweep-kick me.
Friend: (Presses button)
Me: Pause, okay, move right, right. A little more. Nope, too far — move back.
Friend: Damn it. (Moves back.)
Me: Great! Crap, my pencil broke.

One friend has completed her costume, another is almost there and mine, I’ve decided, was going on hiatus. As Talim, I had not finished the hat, properly assembled the intricate portions of my two bladed tonfas, nor was my small pouch done to my satisfaction. The hat and pouch, small but important details, complete the overall image of my character. My costume — while everything else is great — fails to meet my expectations after many years of cosplaying.

It’s 8:00 AM, and it’s time for hair and make-up.

Now, for those who know me, I’m a huge tomboy (insert: Then why the hell did you pick Talim?!?) and I struggle immensely with putting on make-up. For cosplay, I will do many, many things. Including, but not limited to, baring skin, wearing heels, and, worst of all, learning how to put crap on my face. It’s a difficult task, I assure you, but it has to be done.

Me being me, I have a horrible tendency of unknowingly rubbing it off then cursing at myself. Repeatedly. Many times.

It’s 10:00 AM and we’re ridiculously behind schedule.
As I drive into downtown Toronto (it’s 11:00), my friends and I stare at the long line. Wondering, pondering, questioning: “Why is it so long?” and “What is it for?” and “That can’t seriously be the entrance line?” Staring intently at the patiently waiting fans (more so than the road in front of me, I have to admit), I point out a very well done throw back to Teenage Mutant Ninja Turtles’ villainous Shredder and Bebop .

We see the typical Sailor Moon group, some Browncoats, a daring Catwoman, and, oops, red light. I stare some more. Held in the arms of Superwoman, a mini-Superman swishes his cloak around. I’ve never once said Superman was cute, but the little tyke had me.

Seeing a green, I follow signs to underground parking. Despite the expense, it was the right decision. The next was looking for a washroom to change. After being pointed (by staff and volunteers no less) up and down, left and right, we finally find signs pointing in the right direction.

It’s 12:43 P.M. and we’re dressed. Sort of. My friend with the “completed” costume realized she was missing the vital cross-strings in the back to hold it up. Yes, we struggled with safety pins the entire day.

After skimming the Exhibitor Area, because it’s sardines-in-a-can and that’s all you can do, spotting a few friends, playing cosplay bingo by spotting other dressed cosplayers and posing for pictures without whacking innocent bystanders with our weapons, we squeeze our way downstairs to explore panels and booths.

When choosing a costume and its coordinating weapon, you think that it will be legen–wait for it… wait for it–dary. Logistics don’t focus on how you’re going to carry it around or avoid hitting people (because that’s a given); rather it’s more about trying to make sure it won’t break before the con is over. The bigger the weapon is, the more the eye is drawn to it. Which means it can’t be two slabs of painted wood together. The intricate details and elaborate curves need to be in place. Something mine is sadly lacking.

For one reason or another, including a terribly empty stomach, no batteries, and the need for fresh air, we head outside. Confused, the already tired volunteers ask us: “Are you sure? You’re going outside, you know?”

To which we reply: “Yes, we know.”

They shake their heads. “Well, okay.” Holding the door open and letting us out, the volunteers fail to mention that there is a long wait to get back in.

Worst. Mistake. Ever.

If you weren’t there, perhaps you’ve read about the fiasco and ridiculously long line-up that went around the corner. After paying for a deluxe pass months prior, you would think they would give priority and stop selling tickets when the centre is already over its limit.

An hour and a half later, we’re back inside. The biggest upset?


Stan Lee at FanExpo.
(Photo: Karen Santaro.)

We. MISSED. STAN. THE MAN. LEE.

We weren’t the only ones. Friends who stayed inside gloated.

This year’s FanExpo, due to scheduling conflicts and other political stuff, was moved from the larger South building to the North. Mistake number one. Mistake number two was continuing to sell tickets to event goers then sending them to the end of a gargantuan line. Mistake number three? Well, let’s not dwell on all the problems that arose, because there were too many.

Once back in, we check and double check the schedule and make another round of the Exhibitor Area. Less packed now, it’s more salmon-going-upstream than sardines-in-a-can. The second floor is split into sections with sci-fi, horror, gaming, anime and comics.

But what really draws my eye, besides the deals and discounts of comics and manga, are the talented hands and creative minds in the Artist Alley. It’s an array of hand-drawn fan-art posters, bookmarks, buttons (you’ve got to love buttons), model-magicked creatures, sculptures, funky gadgets and more.


Plushies in the Exhibitor Area.

While the Exhibitor Area dealers run around and pull their hair out (I’ve seen it!) during the mad crush of buyers, the artists always welcome questions, comments and are happy to chat with you. Unless they are bogged down by commissions from eager fans.

A quick glance at my watch tells me it’s time to make our way to see the much beloved vampire, Spike. James Marsters is his charming self, answering questions with humor and self-depreciation. For those who missed Marsters’ late night concert the day before, he performs an acoustic melody that gives fangirls a reason to swoon once again.

It’s 4:30 P.M. and we rush downstairs. Summer Glau is about to make her appearance.

There’s a (relatively short) line-up outside the doors to the panel and I heave a sigh of relief knowing we haven’t missed it (not another one!). As the doors open, you can see the stars light up in the eyes of many male con-goers–though the same can be said for their female counterparts.


Summer Glau.

For those not aware of Glau’s psycho/emotionally scarred (yet somehow endearing) characters, she first made her debut in an episode of Joss Whedon’s Angel before he cast her in his series Firefly. She went on to play teen Terminator Cameron in The Sarah Connor Chronicles and a fractured computer genius in Dollhouse.

In person she is sweet, quirky and fresh. She retells humorous stories of times on set and her choices in choosing her roles. Throughout the panel, Glau is cursed with bad microphones, sending the audience into (not-so-) quiet snickers when the equipment would work flawlessly for the panel’s host. After exchanging one for another, someone in the audience yells out advice to hold the microphone in the centre. The audience shares a laugh as she quickly remarks about learning new things and appreciating her fans.

Summer Glau is as lovable in person as she is in character. Sigh.


Gord.

It’s near 7:00 P.M. and things are wrapping up. Dealers are closing shop and buyers make a last ditch effort to purchase longed-for items. The remaining hours continue with smaller panels, a romp through the Exhibitor Area and Artist Alley, before concluding with the Masquerade. After picking up the ticket for entrance earlier that day, we make our way to the room. Lo and behold, another (very, very) very long line. Deep breath. What’s one more for the day?

The Masquerade is always an end of the day treat. Usually two hours, it is cut down this year to include a Steampunk Fashion Show. While everyone is entertained by cosplayers of different ranks shown by the quality and state of dress, the main attraction is the amusing host, Gord.

Gord. Oh, Gord. Comfortable in his role after many years, Gord, with his sarcasm and (not-so) slight perversion, fills the empty spaces and awkward moments easily. As a women sashays her way on stage in a skin-tight suit, like many before and after her, the crowd relentlessly calls out. Not in antagonism; rather, the expectation of ga-ga eyes and a chuckled, eye-brow wiggling statement from the host: “I love my job.” Because, mentioned multiple times, he does love his job.

Beginning with junior cosplayers under the age of 13, what follows does not go by rank (novice, journeyman, artisan, master) but by who signs up first. While entertaining as always, I find that the quality of this year’s cosplayers isn’t quite up to the standards of previous years. Don’t get me wrong, there are stunning costumes that made your jaw drop, but there certainly aren’t as many that meet the mark.


Steampunkers.

However, the inaugural year of the Steampunk Fashion Show is, to my estimation, a success. Corsets, puffed dresses, feathered hats, suspenders, gears, gadgets and gizmos, it is an amazing throwback into the past, a glimpse at the Victorian and 1960s-80s era brought back to life. There are hoots and hollers from Steampunk supporters and it’s a laugh all around.

It’s near midnight and I’m exhausted.

Time to go home and get some sleep. Time to get out of my costume and take off my make-up, relieved I won’t have to wear that gunk anymore.

Not until Anime North 2011, anyway.

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